It’s the most effective form of anti-aliasing, but it’s also the most demanding. Render resolution is synonymous with supersampling - you force your machine to produce a higher resolution image and downscale it to fit your display’s proper resolution. All settings maxed out, including 200% supersampling! Not so great framerate, though. Take note that this is still a beta, and Bungie said that MSAA is still being optimized. It's not worth the 30 or-so FPS trade off with my modest system. Using MSAA, the framerate dipped around the low- and mid-40s. With all our settings cranked up in 1080p, the opening area showed a framerate around the high-60s to low-70s with SMAA. The better-looking MSAA was too taxing for my GTX 970. Subpixel Morphological Anti-aliasing - SMAAįXAA tends to make the game look a little too blurry, so I’d suggest going for SMAA since strikes a nice balance between performance and quality.To get rid of jaggies, we effectively have four anti-aliasing options: Visual Effects And Some Quick MetricsĪs we dig into actual visual effects, we provide some rough performance metrics to at least give some context and an idea of what to expect.
With FOV maxed out at 105, you get the wider viewing angle with the extra screen space compared to 16:9 with the same FOV. I advise cranking that coveted FOV slider up somewhere between 95 and 105 I personally go with the max at 105.Īs for ultrawide 21:9 monitor support, you can choose your proper resolution, and the FOV scales properly with the aspect ratio. A high FOV setting can give you a competitive advantage since you’ll see more of what’s happening at any given moment. The higher it is, the more you can see in your peripheral vision. One of the most important settings in shooters is field of view (FOV) essentially, the width of your viewing angle. There’s also an option to lock framerate at 60 FPS, or even 30 FPS, but there really isn’t any reason to do this. One of the key options is to disable V-sync for an uncapped framerate, so users of high refresh rate monitors should be delighted. Texture Anisotropy (Anisotropic Filtering, up to 16x)Īs promised, we have the range of video settings that PC gamers expect.
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